//! \file Character.h
//! \brief TODO: Document
// -----------------------------------------------------------------------------
//! This program is free software; you can redistribute it and/or
//! modify it under the terms of the GNU General Public License
//! as published by the Free Software Foundation; either version 2
//! of the License, or (at your option) any later version.
//!
//! This program is distributed in the hope that it will be useful,
//! but WITHOUT ANY WARRANTY; without even the implied warranty of
//! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//! GNU General Public License for more details.
//!
//! You should have received a copy of the GNU General Public License
//! along with this program; if not, write to the Free Software Foundation,
//! Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// -----------------------------------------------------------------------------
#ifndef dCHARACTER_H_
#define dCHARACTER_H_

#include "Abilities.h"
#include <string>

//#ifdef __cplusplus
//  extern "C" {
//#endif

namespace DnD
{

class Character
{
  public:
    Character();
    virtual ~Character();

  private:
    std::string m_Name;
    // Class
    // Level
    // ECL
    // Race
    // Size
    // Age
    // Gender
    // Alignment
    // Religioun/Patron Deity
    // Height
    // Weight
    // Eyes
    // Hair
    // Skin

    Abilities m_Abilities;

    // Combat options

};

}

//  #ifdef __cplusplus
//    }
//  #endif

#endif // dCHARACTER_H_
